ROMAN SANCHEZ
ABOUT
I'm a passionate and creative game designer that is always looking for a new challenge! My skills include level design within Unreal Engine and Unity, narrative design relating to quests and script writing, and digital video experience. When working on any project, I make it my number one priority to communicate, organize, and collaborate in an efficient manner.
During my personal time, I enjoy watching anime, attending conventions while spending too much money, and running at the gym.
Please, feel free to reach out if you would like to talk! I am more than happy to have a wonderful conversation regarding my resume!
(Yes, I did photoshop the background of my headshot.)
![Screenshot (20).png](https://static.wixstatic.com/media/d8fd9d_b0fabc0389df4b81a554fb5518ec9fc0~mv2.png/v1/fill/w_352,h_385,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%20(20).png)
MY THOUGHTS ON THE CURRENT INDUSTRY TRENDS.
When it comes to recent trends In the gaming industry I would say "free to play" and "cross-play" immediately come to mind. I feel that this only relates to the smaller companies within the industry but I think that by following the two mentioned words they are able to attract a larger crowd to play their game(s). Free to play recently went live for two different games such as Fall Guys and Knockout City and just by looking at YouTube I can see that both have boosted in popularity. This trend is currently occurring and more games are going free to play as we speak!
Cross-play has also been working out for the smaller companies as this gives people the opportunity to play with their friends on different systems. When a game goes free to play I personally feel that people are more inclined to buy into the microtransactions since they did not pay a price to buy a game, I think that hole can get deep fast as microtransactions can quickly add up! This is good for the smaller companies but not so good for the wallet of the user! I feel as if this trend might take a while to really catch on as the larger companies seem to have to pay more to keep cross-play up and running.
This trend is already occurring on a small scale.