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Lost Without a Narrative

A forest walking simulator I created inside of Dreams for the PS4.

PRE PRODUCTION FOR LOST WITHOUT A NARRATIVE

Contents include Game Type, Story, Gameplay/Paper Map, Asset List, Visual/Effects/Audio, Objective List, and Pacing Map.

MILESTONE LOG

Contents include planning and milestone log.

Cheese Please

A level that takes the player through party-like game mechanics while trying to achieve a goal of gathering collectibles.

PRE PRODUCTION FOR CHEESE PLEASE

Contents include Game Type, Story, Gameplay/Paper Map, Asset List, Visual/Effects/Audio, Objective List, and Pacing Map.

MILESTONE LOG

Contents include Planning and milestone log.

Death Office

A Multiplayer level I designed within Unreal Engine 4.

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Unreal Engine Assets 

I take the viewer through a variety of different assets and mechanics inside of Unreal Engine 4.

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Quake Inspired Unreal Engine 4 Level

A level created with Unreal Engine 4. Inspired by Quake.

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