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ROMAN SANCHEZ
Lost Without a Narrative
A forest walking simulator I created inside of Dreams for the PS4.
PRE PRODUCTION FOR LOST WITHOUT A NARRATIVE
Contents include Game Type, Story, Gameplay/Paper Map, Asset List, Visual/Effects/Audio, Objective List, and Pacing Map.
MILESTONE LOG
Contents include planning and milestone log.
Cheese Please
A level that takes the player through party-like game mechanics while trying to achieve a goal of gathering collectibles.
PRE PRODUCTION FOR CHEESE PLEASE
Contents include Game Type, Story, Gameplay/Paper Map, Asset List, Visual/Effects/Audio, Objective List, and Pacing Map.
MILESTONE LOG
Contents include Planning and milestone log.
Death Office
A Multiplayer level I designed within Unreal Engine 4.
Unreal Engine Assets
I take the viewer through a variety of different assets and mechanics inside of Unreal Engine 4.
Quake Inspired Unreal Engine 4 Level
A level created with Unreal Engine 4. Inspired by Quake.
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